Captain Boomerang is a fairly straightforward villain included in a very bizarre wave of DCUC figures. Overall, Wave 18 is defined by its assortment of figures from the 80's show, Superfriends. That series was a little before my time, to be honest, and while I find the concept amusing, I have a hard time sitting through episodes. So while I appreciate the much needed diversity this wave offers, I can't bring myself to drop twenty bucks a figure for a bunch of characters I have no attachment to. If they ever hit clearance, I might rethink that, but for the time being, this is the only character I was really interested in.
Captain Boomerang is the only figure from this wave who's a villain, not a hero. He's one of the Rogues, the team of criminals who are usually battling Flash. In addition, this is a modern version of the character, making him clash even more with other figures in this wave.
This is nice work. The sculpt is strong, and the paint is clean. Further, Mattel's included some "extra" joints: you get double-pins in the elbows and knees, in addition to all the other DCUC joints. Plus, the scarf's a loose piece, meaning it can face any way you want it to.
The accessories are a bit light. Other than the boomerang (which is required in this case), the only things you're getting are the head and crotch of Apache Chief, the Collect & Connect figure from this wave. Honestly, even if I were a bigger fan of the show, the head seems relatively weak.
I was expecting to be similarly underwhelmed by his boomerang - it's made of a very soft rubber - but I was pleasantly surprised. While it is flimsy, it works well in his hand and looks pretty nice.
I was surprised to find Captain Boomerang marked down to ten bucks at Forbidden Planet. For a relatively new figure, that's a good deal. Especially since he actually seems like the least obscure character from this wave (which is saying a lot, when you think about it).