Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts

Saturday, September 21, 2013

Huntress (Helena Bertinelli)


I'm going to be brief, because once you've reviewed one Mattel DC Universe Classics figure, you've reviewed them all. And I've reviewed dozens over the years.

Technically, this isn't a DC Universe Classics figure, but rather part of the "Signature Collection," which is just the name Mattel slapped onto the box when they moved the line from stores to their website. They have a few other lines in stores now, mainly focusing on Batman figures and characters from video games.


I generally try to stay away from Matty Collector. It's not so much the horror stories about Digital River (I've actually had good luck with my purchases) - it's the price. Sure, this is just $20, the same I'd pay at most toy stores, but that's before shipping. When all was said and done, I dropped more than thirty bucks getting this figure. Ouch.


The package is pretty standard for this line. The design is fine, though the art is a bit too fan-servicey for my tastes. 

The figure is pretty standard for the line. They've moved the leg articulation around - there's a cut just above the knee that's concealed by her costume, and the standard cuts on the upper leg and boot are gone. The belt also restricts her cut waist and legs a bit. For what it's worth, I got more range out of the neck joint than I expected.

The only accessory she comes with is a crossbow, which feels a little light at this price point. It doesn't even fit that well in her hand. I can work it into her grip, but it falls out with the slightest nudge. Plus, it seems like Mattel could have sprung for some paint. The purple is a decent color for the weapon, but I'd rather something more realistic looking.


I'd also have appreciated a stand - even the crappy ones Mattel made for DCUC (pictured above) - but they didn't see fit to include one.


I'm not crazy about the head sculpt. It's not awful, but I expect better. Compare this to some of the older sculpts and you'll see what I mean - this just doesn't hold up.

The outfit tooling is good, especially the detail work on the boots and gloves. The cape looks good, too.


Overall, this is a pretty mediocre figure. However, it's almost certainly the last Helena Bertinelli figure anyone will be making in the near future, seeing as the character has been retconned out of existence in the New 52.

Hopefully, Mattel will give us a decent Oracle someday, so we can assemble the Birds of Prey. I don't know how likely that is, but there's always hope.

Thursday, July 18, 2013

Batman Classic TV Series: Batman & Robin




I guess Mattel realized that when you wait nearly fifty years to produce action figures for a show, expectations are going to be awfully high, and they'd better step up. Fortunately, they appear to be taking this property extremely seriously: the first set of Adam West Batman figures has been released, and I'm extremely pleased with how they came out.

First, let's take a minute to appreciate the packaging. These are packaged standing on their side, which shows Mattel trusted in the premise of this set - a gag likely lost on anyone not familiar with the show. In addition, they went out of their way to deliver some great box art.


Let's move on to the figures. The sculpt and paint are stellar for mass market. These definitely look like their onscreen counterparts.


I can't overstate how happy I am that Mattel didn't impose their normal hero bodies on these. Adam West and Burt Ward were in fine shape, but they weren't bodybuilders. These figures are realistic, and it's appreciated.


The figures sport fabric capes, which I have mixed feelings about. On one hand, they certainly seem more appropriate here than on more modern interpretations of the characters. In addition, there are wires embedded in the fabric, providing some extra articulation.

The wires are ostensibly present to allow the figures to pose upright with the capes extended behind them, but this doesn't quite work. There's a separate wire running down each side of the cape, which limits the posing (but of course looks better than the alternative).

You'll want to cut the tags off the fabric, obviously: they're extremely obtrusive.


Still, you can get some good flare effects, so it's not all bad. Nevertheless, I can't help but think this particular set would have been better with sculpted, outstretched capes.

Let's talk accessories. This set comes with Batman, Robin, the base, and a batarang. I'm not counting the "rope", since it's just made of paper. Odd they didn't include a piece of actual string or a sculpted version.


The base is a lot of fun. It recreates the famous wall scaling scenes from the show. In theory, it can be displayed hanging on a wall or on a flat surface, depending on whether you want it to look like it did on screen or when it was filmed. It's always great to see a decent sized base. In addition, the windows open: nice touch.


The problem with hanging it is that there's not enough holding the figures up. I was able to get them to remain in place for a few pictures, but I wouldn't expect them to remain that way indefinitely. You'll probably have to get creative with rope or wire if you want to display these vertically.

On the table's probably a better option, but you will run into issues getting the capes to look right. I think I prefer the figures better on their own, though the base is a great extra.


The batarang isn't much, though it's one of the better ones. It's made from relatively stiff plastic, it's a good shape and color (at least for this Batman), and it fits into Batman's hand. I'm a little irritated they didn't give us a second one for Robin, but I'll let that slide.


The figure's in scale with the Movie Masters line, in case you want to build a display where Christian Bale is beating up Adam West. That does mean he's quite a bit smaller than the 7 inch DC Universe Classics and related lines, but that actually seems right to me.


Finally, if you bought one of the Hotwheels 1:12th scale Batcycles a few years ago, now is the time to pull it out: it works great with West.


I picked up this set from Big Bad Toy Store for $33, plus shipping. That seems surprisingly reasonable for a starting price: I half expected these would be going for $40 or more.

I'm extremely happy with how this figure came out. It's great to finally have action figures from this show. I guess Mattel's designers agreed, since they put some effort into this set. I just hope the other figures in this line turn out as good.

Monday, February 27, 2012

DC Universe Classics: Azrael Batman


The nineties were a strange time from comics. Actually, the 90's were a strange time, period, but their effect on superheroes is particularly relevant to this review. The decade was an extreme one, or at least it pretended to be so. In reality, the years were probably more melodramatic and angst-ridden than anything else, but, in hindsight, they're good for a few laughs.


In fact, this guy might be good for a lot of laughs. Yes, Azrael, the assassin turned crime-fighter who took on the mantle of Batman when Bruce Wayne was crippled by Bane: is there anyone more extreme?

Well, probably.

Mattel has made at least one version of Azrael previously, but I think this is their first Batman-Azrael (or Bazrael, for short).


Truth be told, I've never had much interest in this guy. He's ridiculous, absurd, and - well - stupid. But, looking back, he's also kind of fun. There was an unintentional campiness about him and his era that wasn't really evident at the time, but now it's impossible to miss.


Of course, it doesn't hurt that this is an absolutely fantastic action figure. The sculpt and paint work is top notch (though the legs are a bit bland). The added bits of armor, along with the utterly ridiculous number of spikes and pointy bits, add to the overall impression. Sure, Azrael's trying too hard, but you don't name yourself Azrael if you have a healthy sense of self.


I don't think I need many reminders of the 1990's (living through it was enough, thank you), but I'll happily take this one. That cape/wings/apple slicer on his back's a great example: what the hell is that supposed to be? What's it's purpose? And, frankly, who cares? It's a hell of a lot of fun.


Articulation is unusual this time. From the abs down, he's a normal DC Universe Classics (other than having double-pins on his knees, but even that's pretty common these days). But the top part of his body is a whole new game. His elbows and wrists are ball-jointed to take advantage of his gauntlets. His head's technically still a ball joint, but won't get much movement at all due to his suit.


The only accessory Bazrael comes with is one of Bane's legs. Jeeze, I know Bazrael got violent towards the end, but that's a little dark, isn't it?

I'm kicking myself, because I once passed this guy up for something like $12 or $13. I wound up paying twenty at a shop here in Queens and calling myself lucky: he's going for $40 and up online. In part, I bought him for the leg - I do want to finish Bane - but I'm also loving the figure. He's not a part of DC history I'm fond of, but I really dig the toy.

Monday, February 20, 2012

Robin, Revisited



I've been dishing out quite a bit of cash over the past year on new Robin figures. First, I bought the Young Justice version, which I reviewed here. Then, in order to complete Bane, I bought the Wave 16 Robin. In both cases, I bought the figures for their accessories.


The thing is, I actually did want another Robin to display: I've got a general DC shelf and a separate Batcave, and I wanted the Boy Wonder represented in each. But the Golden Age-costumed Robin, while having a good head sculpt, just didn't work for me: the outfit just didn't work with either display. The Young Justice Robin, on the other hand, had a great body but an awful head.


The solution, of course, was to swap their heads. I ran into a snag when I tried removing the head of the Wave 16 Robin. I should have immersed him in hot water first, but I skipped that step. As a result, the peg snapped, leaving half in the head and half in the body. Getting it out the body wasn't too hard: I just used a Leatherman to pry open the neck and yank it out. But if I wanted to use the head, that half had to come off as well. That required a Dremel and some assistance from my wife (while I could probably manage myself, she's far more experienced with the tool, and I don't want to take chances with something like this).


She drilled into Robin's head and removed what was left of the peg. In the process, she also wound up increasing the size of the hole. This turned out being quite a boon: Robin's head now functions like an actual ball-joint. There's a gap between the back of his neck and head now, but frankly it's worth it for the added articulation.


At some point, I should probably paint over his arms and neck: the flesh color doesn't quite match up. It's not really essential, though. If I ever want to go the other way and put the Young Justice head on the Wave 16 body, I'll definitely need to break out the paint: a darker face on a pale body works far better than the reverse.


I'm considering doing so, by the way. The Wave 16 Robin body was extremely cartoonish, and actually looks like it could work pretty well with that head. The fact the YJ head is oversized works, too: it actually seems to fit in with the larger Robin body. I'm in no hurry, though: this is the Robin I needed to pose.


Interestingly enough, this wound up similar to the Robin Mattel released back in Wave 3. I still prefer that one, by the way, but this is a close second.


Wednesday, February 15, 2012

DC Universe Classics: Robin


This isn't the first DC Universe Classics Robin I've reviewed. Thirteen waves and one toy review site ago, I looked at Mattel's attempt at a Tim Drake Robin. That's still my favorite version of the character, by the way. Since then, I also bought the Young Justice version of Dick Grayson in the same scale.

Today, I'm looking at a figure that's kind of in the middle.


This is one of two versions Mattel released in Wave 16. The other has a more "Golden Age" expression. I chose this one because... well, honestly, I didn't "choose" him at all: he was the only one left in the store.


For a while, I thought his face was awful. But the more I look at him, the more convinced I am that his face is fine (well, other than those paint smudges): it's his costume that sucks.

Yes, this is the character's Golden and Silver Age outfit, and yes, it's accurately represented. But it still looks bad. The yellow/red/green combination clashes, and he really shouldn't be fighting crime without pants. Also, those shoes looked stupid in the forties, and the decades haven't changed a thing.


The articulation is good. Actually, the articulation is really good. He's got double-pin joints on his elbows and knees, pin-and-post joints on his wrists and shoes, and a neck joint that actually works. This is as good as Mattel gets.


On top of that, you get a fair assortment of extras this time. First off, you get the head and lower waist of Bane, parts you'll need if you want to complete him.

You also get two or three (depending on how you're counting) accessories. First, you get a bat-a-rang; generic, but always appreciated. Next, you get a grappling gun and hook. The string came undone on mine, making me realize the hook and rope would actually work pretty well on their own.



I bought this for $20, mainly so I'll be able to finish Bane, but I'm also happy adding another Robin to my collection. I am considering swapping out his head with another one of my Robins, since this combination just isn't working for me. While I like the articulation, there's something seriously wrong with a Robin this old school being so close in size to Batman.

Wednesday, February 8, 2012

DC Universe Classics: Collect & Connect Bane


Bane's a polarizing character. He's an artifact of the 90's, and he certainly looks the part, particularly in the mask. Likewise, his dependance on venom, a fluorescent green drug he pumps into the back of his head, isn't exactly subtle. And if there's a single antonym describing comics of that decade, it's subtlety.


The character's claim to fame comes from the story arc he was written for: the Breaking of the Bat. He managed to defeat Batman and break his spine, forever crippling Bruce Wayne. Of course, by "forever" I mean "for about six months." Since then, Bane's oscillated between hero and villain. These days, he's generally played as being a completely insane villain who really thinks he's a good guy. Recently, he was used in Gail Simone's Secret Six. I've only read one trade from that series, but it was fantastic: I really need to track the rest down.


This isn't the first version of Bane Mattel's made that was (at least theoretically) in this scale. Back when they just held the license to make Batman and Superman characters, they released a Bane, but I passed at the time. Apparently, a lot of folks weren't happy with the size of that figure (he was a little bigger than Batman, but not much), so Mattel re-did him as a Collect & Connect figure. Now, he towers over Batman... probably more so than he should, but I don't mind.


The sculpt's good, though: for better or worse it's a pretty accurate adaptation of his mask.


The body's well done, though I'm a little disappointed he doesn't have any green veins popping out of his arms. It's almost like this is the "powered down" Bane, which is an odd choice given his size.


I really like the green tube and the wrist control, though. The tube is a nice, bright, toxic green, and it really pops. Likewise, the jumpsuit and belt look good.


Yeah, he's ridiculous, but I can always use another villain with some muscle to add to the DC shelf. Most major DC villains spend their time plotting, not fighting, so it's nice getting someone who seems threatening. Plus, he's extremely photogenic, which is certainly a plus for those of us with blogs to run.


Value's always a tricky subject when it comes to these. I'd already picked up half the set before deciding to complete Bane, and when all was said and done, I actually only bought two figures I had no interest in at all (Mercury and the Creeper). Neither were particularly expensive, unlike Azrael and Robin, who set me back twenty bucks each (pity I passed them up when they were going for $13). Is Bane - or the whole wave, for that matter - really worth what I paid? Probably not. But, then again, these are a hell of a lot of fun, so I'm not exactly regretting the expense.